Snake & Jet’s Amazing Bullit Band – Peace Boat (LP, DENMARK)

4 September 2009 Crunchy Frog FROG 074-1
A1. A Dinner With
A2. Introducing
A3. Eat My Rolex
A4. Hydrophone
A5. Smiling Makes Bitter
A6. The Many Colors Of Mr. Van X

B1. Sleeping Turtleneck
B2. Washed Out
B3. Mordernist Road Trib
B4. Sea Greens
B5. Show And Tell
B6. Quietron

NOTES:
Vinyl LP in gatefold sleeve (which is a playable game with rules printed on the rear sleeve) recorded at NY Hed and features Jon Spencer and Matt Verta-Ray on guitar.

Also issued on CD.

nb. It is not known on which track/s Jon Spencer appears.

SONG CREDITS / SLEEVE NOTES:
All songs written, played and produced by Thor Rasmussen and Thomas Teilmann Frederiksen 2008

Enginered / Recorded: Matt Verta-Ray at NY HED
Mixed / Co-Produced: The Great Nalna
Mastered: Nikolaj Vinten at Medley Mastering

Vocals: Louise Nordling
Guitar / Percussion: Matt Verta-Ray
Guitar: Jon Spencer
Percussion: Marcus Frostholm / Mathias Hassing / Yebo

SLEEVE NOTES:
A1. A Dinner With
If you are hungry, eat something and advance two spaces.

A2. Introducing
Move to the next pink space.

A3. Eat My Rolex
If anyone is wearing an expensive wristwatch, more two spaces forward, otherwise skip your turn.

A4. Hydrophone
Fetch more beer.

A5. Smiling Makes Bitter
Smile and move back two spaces.

A6. The Many Colors Of Mr. Van X
Anyone that told a lie today advances two spaces.

B1. Sleeping Turtleneck
Draw something you have never drawn before, and show it to your opponents. Have you ever drawn a Sleeping Turtleneck?

B2. Washed Out
Flip a coin on the board. The player closest to the submarines advances two spaces.

B3. Mordernist Road Trip

B4. Sea Greens
The next player to occupy a green space must submerge his hand in a glass of water for the following three turns.

B5. Show And Tell
Read aloud your five last sent text messages (sms) and advance five spaces. Or shut up and move back three spaces.

B6. Quietron
Make a new rule that applies to the rest of the game.

Roll the dice twice. The sum directs which rule applies to this space.

WELCOME TO PEACE BOAT

THE GAME
While enjoying the included record, 2-8 persons can explore an innocent but confusing journey. A modernist road trip through washed out hydrophone calls, strange meals, colorful characters and maybe new friends with expensive watches.

THE RULES OF PEACE BOAT
You need a dice, one token per player and a decent stereo to play the disc. Place your personal token (choose any token from your house – be inventive) in the white space atthe tip of the right submarine. Put the record on! Turn the volume up!
Taking turns, roll the dice and circle the board counterclockwise. When you are on a numbered space, follow the corresponding rule listed on the left. After finishing your journey around PEACE BOAT you move into the two center spaces. Only a precise roll will take the player to the center space and finish the game – move back and forth until you get a direct hit.

If you land on a space occupied by another player, you can choose to challenge the player. The opponent must then roll a dice. Rolling 2 or 6 makes you move back 2 or 6 spaces. Rolling 1, 3, 4 of 5 your opponent moves back the number of spaces rolled.

The goal of PEACE BOAT is not necessarily winning, but exploring the psychedelic features of the game, being a colorful opponent and enjoying the game. But it is nice to win, though, and become captain of the PEACE BOAT…

DETAILS:
ARTWORK:
Artwork: RAMA and Snake & Jet
Photo: Stefan Mylleager

BARCODE: 7 332181 027464

RUN-OUT GROOVE ENRGAVING:
A: [unknown]
B: [unknown]

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